All the developers were very professional, supportive and helpful. I particularly want to say thank you especially to Sylwester Bala for introducing me to the project and Daniele Di Donato for his patience; our collaborative work was an invaluable experience and exciting creative process.
This was our first collaboration and I want to share my experience and emphasise some aspects of it which worked and how it could be improved in future.
When the development team approached me and commissioned to compose music for the project, they had a very clear vision of the game. The game playable prototype was a first versions of a concept.
For me, as a composer it was very important to clarify exactly what the aesthetics of the concept were? Time, world, location, mood and feelings of the story, from this set of tools I am able to choose the right instruments and genre for the music. What could be used and what couldn’t be used.
The main successful aspect of it was that we had a list of audio requirements in relation to the storyline. And ongoing critical feedback from the development team helped me to clarify musical elements for approval.
Another technical aspect, worth noting is that music software programs should be well aligned with developers. Technical incompatibility may slowed down collaboration process, however in our case I don’t believe it affected the quality of the finished product in any way.