In Angst

Through dance on screen, this film’s aim is to allow the audience to gain an insight into creative anxiety.

Credits: Steff D'Arcy - dance; Elena Alekseeva - music; Omari 'Motion' Carter - choreographer, video editor; Amer Irdis - cinematographer; Tia Phillips - camera; Danuta Amato - camera; Ryn Zhan - make up.

Filming space: University of Greenwich. London, UK (2018)


Music was composed by Elena Alekseeva for 'Moving Away' screen dance video documentary Ep.5, for 

In episode 5 we meet Tap & Hip Hop dancer, Simon Watts from Auckland, NEW ZEALAND. Moving away in Lisbon, PORTUGAL. 

Moving Away is a short screendance-documentary web-series, created to give an insight into the lives of dancers who perform abroad. Each dancer is given the freedom to improvise in a new city, reacting to the world around them, while we gain further knowledge of their personal experiences of 'moving' away from home through interviews and pictures.


The Motion Dance Collective and MovingProductions present, in collaboration with Composer, Elena Alekseeva: I SEE YOU

With choreography by Omari Carter and Anna Clifford.

A couple relinquish the false labels that obstruct their true identity from view, before exploring each others true skin, in the hope of finding a shared identity.

Special thanks to Theatre Peckham for their beautiful theatre space and to our DOP James Williams for a great first collaboration. 

Article publication for the Musicology Research journal

Dear everyone, Elena has been published by the Musicology Research journal. Full article is now available, please visit the link below.

The full issue (Issue 2 Spring 2017) of the journal is also available on the journal's website!

Music and Sound Design for Circuit VR

Please, go through this link to read my blog post on the ARM Community website

It was very interesting to collaborate on the project for mobile VR with ARM Ltd (Cambridge). 

My brief, was to create music and sound effects for the Circuit VR app to elevate and enhance the user experience. The app was exhibited at GDC 2017 in San Francisco, US.

All the developers were very professional, supportive and helpful. I particularly want to say thank you especially to Sylwester Bala for introducing me to the project and Daniele Di Donato for his patience; our collaborative work was an invaluable experience and exciting creative process.

This was our first collaboration and I want to share my experience and emphasise some aspects of it which worked and how it could be improved in future. 

When the development team approached me and commissioned to compose music for the project, they had a very clear vision of the game. The game playable prototype was a first versions of a concept. 

For me, as a composer it was very important to clarify exactly what the aesthetics of the concept were? Time, world, location, mood and feelings of the story, from this set of tools I am able to choose the right instruments and genre for the music. What could be used and what couldn’t be used. 

The main successful aspect of it was that we had a list of audio requirements in relation to the storyline. And ongoing critical feedback from the development team helped me to clarify musical elements for approval.

Another technical aspect, worth noting is that music software programs should be well aligned with developers. Technical incompatibility may slowed down collaboration process, however in our case I don’t believe it affected the quality of the finished product in any way.

Presentation 'Composing Music for Video Games' for BCS, The Chartered Institute for IT

Elena will present her approach to composing music for video games. The role and aesthetics of music and sound effects. Conceptual collaboration between developers and composers/ sound designers.

Joint event between BCS Hampshire, BCS Animation and Games Development Specialist Group, SIGN, BCSWomen.

Interview with BBC Radio Solent is now available on iPlayer, please, have a listen to it.