I SEE YOU

The Motion Dance Collective and MovingProductions present, in collaboration with Composer, Elena Alekseeva: I SEE YOU

With choreography by Omari Carter and Anna Clifford.

A couple relinquish the false labels that obstruct their true identity from view, before exploring each others true skin, in the hope of finding a shared identity.

Special thanks to Theatre Peckham for their beautiful theatre space and to our DOP James Williams for a great first collaboration. 
 

Article publication for the Musicology Research journal

Dear everyone, Elena has been published by the Musicology Research journal. Full article is now available, please visit the link below. 

http://www.musicologyresearch.co.uk/publications/elenaalekseeva-anexplorationofinterdisciplinarydialoguesbetweensoundvisionandmovement

The full issue (Issue 2 Spring 2017) of the journal is also available on the journal's website! 

http://www.musicologyresearch.co.uk/publications/issue2-spring2017

Music and Sound Design for Circuit VR

Please, go through this link to read my blog post on the ARM Community website

It was very interesting to collaborate on the project for mobile VR with ARM Ltd (Cambridge). 

My brief, was to create music and sound effects for the Circuit VR app to elevate and enhance the user experience. The app was exhibited at GDC 2017 in San Francisco, US.

All the developers were very professional, supportive and helpful. I particularly want to say thank you especially to Sylwester Bala for introducing me to the project and Daniele Di Donato for his patience; our collaborative work was an invaluable experience and exciting creative process.

This was our first collaboration and I want to share my experience and emphasise some aspects of it which worked and how it could be improved in future. 

When the development team approached me and commissioned to compose music for the project, they had a very clear vision of the game. The game playable prototype was a first versions of a concept. 

For me, as a composer it was very important to clarify exactly what the aesthetics of the concept were? Time, world, location, mood and feelings of the story, from this set of tools I am able to choose the right instruments and genre for the music. What could be used and what couldn’t be used. 

The main successful aspect of it was that we had a list of audio requirements in relation to the storyline. And ongoing critical feedback from the development team helped me to clarify musical elements for approval.

Another technical aspect, worth noting is that music software programs should be well aligned with developers. Technical incompatibility may slowed down collaboration process, however in our case I don’t believe it affected the quality of the finished product in any way.

Presentation 'Composing Music for Video Games' for BCS, The Chartered Institute for IT

Elena will present her approach to composing music for video games. The role and aesthetics of music and sound effects. Conceptual collaboration between developers and composers/ sound designers.

Joint event between BCS Hampshire, BCS Animation and Games Development Specialist Group, SIGN, BCSWomen. 

http://www.bcs.org/content/ConWebDoc/57267

https://www.internationalwomensday.com/Activity/7806/Composing-Music-for-Video-Games

https://www.britishscienceweek.org/events/composing-music-for-video-games/

http://www.discoversouthampton.co.uk/events/composing-music-for-video-games-15104

Interview with BBC Radio Solent is now available on iPlayer, please, have a listen to it.

http://www.bbc.co.uk/programmes/p04wtgl8

Music and Sound Desig for the video game 'Cube'

Sound designed by Elena Alekseeva
Musical ‘Cues’ composed by Elena Alekseeva
Royalty free sound effects from Wwise, Audiokinetick.

Sound design:

I applied different space reverb for the Inside and outside locations with Wwise. Then imported sound effects for the interactive items/action in the game (footsteps of the player, jumps, breath, death, etc.; shotguns; sounds for zombies and pick up items). I recorded my voice with the sentences - ‘Welcome to the Cube’, ‘well done’, ‘be careful there is a lot of monsters around’, that will support the player through the gameplay experience.

Audio production software: Logic Pro X
Sound design middleware: Wwise (Audiokinetik)
Video game example ‘Cube’: free 3D video game platform specially designed for Wwise (Audiokinetik) users.

'Kind providence'

'Kind providence' is an album by Niamh Parsons and Graham Dunne, in a genre of Irish Traditional music. Couple of years ago, Elena supported those talanted duet and made a piano recording for one song of the album (track 12). 

Incredible work of Niamh Parsons and Graham Dunne.

For those, who wish to listen to the album, the CD is available:

http://www.cdbaby.com/cd/niamhparsons

http://claddaghrecords.com/index.php/niamh-parsons-graham-dunne-kind-providence.html

Presentation at the Royal Academy of Music 13/11/2015, London,UK

On the 13th of November, 2015. Elena will present her research project at the Royal Academy of Music (London) on the seminar series for PhD composers (work in progress). The presentation will cover the following areas:  collaborative process between dancers/choreographers and musicians/composers. Will be presented her academic paper with some examples of musical composition. 

We all looking forward for it!

17th of September 2015. 'Written and Composed: Truth / Lies'

I am happy to announce that one of the video documentaries 'Moving away' will be screened on the 17th of September , 19:30pm in Hackney Attic, 270Mare Street, E8 1HE London, United Kingdom. Everyone is welcome!

'MOVING AWAY' - Episode 1
Hugo Cortes
London, UK

A Motion Dance Collective Production
Filmed and Edited by Omari 'Motion' Carter
Dance by Hugo Cortes, Salvador, Brazil
Music composed by Elena Alekseeva

https://www.picturehouses.com/cinema/Hackney_Picturehouse/film/written-and-composed-truth-lies